How to Write C++ Code

General Recommendations

1. The following are recommendations, not requirements.

2. If you are editing code, it makes sense to follow the formatting of the existing code.

3. Code style is needed for consistency. Consistency makes it easier to read the code, and it also makes it easier to search the code.

4. Many of the rules do not have logical reasons; they are dictated by established practices.

Formatting

1. Most of the formatting will be done automatically by clang-format.

2. Indents are 4 spaces. Configure your development environment so that a tab adds four spaces.

3. Opening and closing curly brackets must be on a separate line.

inline void readBoolText(bool & x, ReadBuffer & buf)
{
    char tmp = '0';
    readChar(tmp, buf);
    x = tmp != '0';
}

4. If the entire function body is a single statement, it can be placed on a single line. Place spaces around curly braces (besides the space at the end of the line).

inline size_t mask() const                { return buf_size() - 1; }
inline size_t place(HashValue x) const    { return x & mask(); }

5. For functions. Don't put spaces around brackets.

void reinsert(const Value & x)
memcpy(&buf[place_value], &x, sizeof(x));

6. In if, for, while and other expressions, a space is inserted in front of the opening bracket (as opposed to function calls).

for (size_t i = 0; i < rows; i += storage.index_granularity)

7. Add spaces around binary operators (+, -, *, /, %, ...) and the ternary operator ?:.

UInt16 year = (s[0] - '0') * 1000 + (s[1] - '0') * 100 + (s[2] - '0') * 10 + (s[3] - '0');
UInt8 month = (s[5] - '0') * 10 + (s[6] - '0');
UInt8 day = (s[8] - '0') * 10 + (s[9] - '0');

8. If a line feed is entered, put the operator on a new line and increase the indent before it.

if (elapsed_ns)
    message << " ("
        << rows_read_on_server * 1000000000 / elapsed_ns << " rows/s., "
        << bytes_read_on_server * 1000.0 / elapsed_ns << " MB/s.) ";

9. You can use spaces for alignment within a line, if desired.

dst.ClickLogID         = click.LogID;
dst.ClickEventID       = click.EventID;
dst.ClickGoodEvent     = click.GoodEvent;

10. Don't use spaces around the operators ., ->.

If necessary, the operator can be wrapped to the next line. In this case, the offset in front of it is increased.

11. Do not use a space to separate unary operators (--, ++, *, &, ...) from the argument.

12. Put a space after a comma, but not before it. The same rule goes for a semicolon inside a for expression.

13. Do not use spaces to separate the [] operator.

14. In a template <...> expression, use a space between template and <; no spaces after < or before >.

template <typename TKey, typename TValue>
struct AggregatedStatElement
{}

15. In classes and structures, write public, private, and protected on the same level as class/struct, and indent the rest of the code.

template <typename T>
class MultiVersion
{
public:
    /// Version of object for usage. shared_ptr manage lifetime of version.
    using Version = std::shared_ptr<const T>;
    ...
}

16. If the same namespace is used for the entire file, and there isn't anything else significant, an offset is not necessary inside namespace.

17. If the block for an if, for, while, or other expression consists of a single statement, the curly brackets are optional. Place the statement on a separate line, instead. This rule is also valid for nested if, for, while, ...

But if the inner statement contains curly brackets or else, the external block should be written in curly brackets.

/// Finish write.
for (auto & stream : streams)
    stream.second->finalize();

18. There shouldn't be any spaces at the ends of lines.

19. Source files are UTF-8 encoded.

20. Non-ASCII characters can be used in string literals.

<< ", " << (timer.elapsed() / chunks_stats.hits) << " μsec/hit.";

21 Do not write multiple expressions in a single line.

22. Group sections of code inside functions and separate them with no more than one empty line.

23. Separate functions, classes, and so on with one or two empty lines.

24. A const (related to a value) must be written before the type name.

//correct
const char * pos
const std::string & s
//incorrect
char const * pos

25. When declaring a pointer or reference, the * and & symbols should be separated by spaces on both sides.

//correct
const char * pos
//incorrect
const char* pos
const char *pos

26. When using template types, alias them with the using keyword (except in the simplest cases).

In other words, the template parameters are specified only in using and aren't repeated in the code.

using can be declared locally, such as inside a function.

//correct
using FileStreams = std::map<std::string, std::shared_ptr<Stream>>;
FileStreams streams;
//incorrect
std::map<std::string, std::shared_ptr<Stream>> streams;

27. Do not declare several variables of different types in one statement.

//incorrect
int x, *y;

28. Do not use C-style casts.

//incorrect
std::cerr << (int)c <<; std::endl;
//correct
std::cerr << static_cast<int>(c) << std::endl;

29. In classes and structs, group members and functions separately inside each visibility scope.

30. For small classes and structs, it is not necessary to separate the method declaration from the implementation.

The same is true for small methods in any classes or structs.

For templated classes and structs, don't separate the method declarations from the implementation (because otherwise they must be defined in the same translation unit).

31. You can wrap lines at 140 characters, instead of 80.

32. Always use the prefix increment/decrement operators if postfix is not required.

for (Names::const_iterator it = column_names.begin(); it != column_names.end(); ++it)

Comments

1. Be sure to add comments for all non-trivial parts of code.

This is very important. Writing the comment might help you realize that the code isn't necessary, or that it is designed wrong.

/** Part of piece of memory, that can be used.
  * For example, if internal_buffer is 1MB, and there was only 10 bytes loaded to buffer from file for reading,
  * then working_buffer will have size of only 10 bytes
  * (working_buffer.end() will point to position right after those 10 bytes available for read).
  */

2. Comments can be as detailed as necessary.

3. Place comments before the code they describe. In rare cases, comments can come after the code, on the same line.

/** Parses and executes the query.
*/
void executeQuery(
    ReadBuffer & istr, /// Where to read the query from (and data for INSERT, if applicable)
    WriteBuffer & ostr, /// Where to write the result
    Context & context, /// DB, tables, data types, engines, functions, aggregate functions...
    BlockInputStreamPtr & query_plan, /// Here could be written the description on how query was executed
    QueryProcessingStage::Enum stage = QueryProcessingStage::Complete /// Up to which stage process the SELECT query
    )

4. Comments should be written in English only.

5. If you are writing a library, include detailed comments explaining it in the main header file.

6. Do not add comments that do not provide additional information. In particular, do not leave empty comments like this:

/*
* Procedure Name:
* Original procedure name:
* Author:
* Date of creation:
* Dates of modification:
* Modification authors:
* Original file name:
* Purpose:
* Intent:
* Designation:
* Classes used:
* Constants:
* Local variables:
* Parameters:
* Date of creation:
* Purpose:
*/

The example is borrowed from the resource http://home.tamk.fi/~jaalto/course/coding-style/doc/unmaintainable-code/.

7. Do not write garbage comments (author, creation date ..) at the beginning of each file.

8. Single-line comments begin with three slashes: /// and multi-line comments begin with /**. These comments are considered "documentation".

Note: You can use Doxygen to generate documentation from these comments. But Doxygen is not generally used because it is more convenient to navigate the code in the IDE.

9. Multi-line comments must not have empty lines at the beginning and end (except the line that closes a multi-line comment).

10. For commenting out code, use basic comments, not “documenting” comments.

11. Delete the commented out parts of the code before committing.

12. Do not use profanity in comments or code.

13. Do not use uppercase letters. Do not use excessive punctuation.

/// WHAT THE FAIL???

14. Do not use comments to make delimeters.

///******************************************************

15. Do not start discussions in comments.

/// Why did you do this stuff?

16. There's no need to write a comment at the end of a block describing what it was about.

/// for

Names

1. Use lowercase letters with underscores in the names of variables and class members.

size_t max_block_size;

2. For the names of functions (methods), use camelCase beginning with a lowercase letter.

```cpp
std::string getName() const override { return "Memory"; }
```

3. For the names of classes (structs), use CamelCase beginning with an uppercase letter. Prefixes other than I are not used for interfaces.

```cpp
class StorageMemory : public IStorage
```

4. using are named the same way as classes, or with _t on the end.

5. Names of template type arguments: in simple cases, use T; T, U; T1, T2.

For more complex cases, either follow the rules for class names, or add the prefix T.

template <typename TKey, typename TValue>
struct AggregatedStatElement

6. Names of template constant arguments: either follow the rules for variable names, or use N in simple cases.

template <bool without_www>
struct ExtractDomain

7. For abstract classes (interfaces) you can add the I prefix.

class IBlockInputStream

8. If you use a variable locally, you can use the short name.

In all other cases, use a name that describes the meaning.

bool info_successfully_loaded = false;

9. Names of defines and global constants use ALL_CAPS with underscores.

#define MAX_SRC_TABLE_NAMES_TO_STORE 1000

10. File names should use the same style as their contents.

If a file contains a single class, name the file the same way as the class (CamelCase).

If the file contains a single function, name the file the same way as the function (camelCase).

11. If the name contains an abbreviation, then:

  • For variable names, the abbreviation should use lowercase letters mysql_connection (not mySQL_connection).
  • For names of classes and functions, keep the uppercase letters in the abbreviationMySQLConnection (not MySqlConnection).

12. Constructor arguments that are used just to initialize the class members should be named the same way as the class members, but with an underscore at the end.

FileQueueProcessor(
    const std::string & path_,
    const std::string & prefix_,
    std::shared_ptr<FileHandler> handler_)
    : path(path_),
    prefix(prefix_),
    handler(handler_),
    log(&Logger::get("FileQueueProcessor"))
{
}

The underscore suffix can be omitted if the argument is not used in the constructor body.

13. There is no difference in the names of local variables and class members (no prefixes required).

timer (not m_timer)

14. For the constants in an enum, use CamelCase with a capital letter. ALL_CAPS is also acceptable. If the enum is non-local, use an enum class.

enum class CompressionMethod
{
    QuickLZ = 0,
    LZ4     = 1,
};

15. All names must be in English. Transliteration of Russian words is not allowed.

not Stroka

16. Abbreviations are acceptable if they are well known (when you can easily find the meaning of the abbreviation in Wikipedia or in a search engine).

`AST`, `SQL`.

Not `NVDH` (some random letters)

Incomplete words are acceptable if the shortened version is common use.

You can also use an abbreviation if the full name is included next to it in the comments.

17. File names with C++ source code must have the .cpp extension. Header files must have the .h extension.

How to Write Code

1. Memory management.

Manual memory deallocation (delete) can only be used in library code.

In library code, the delete operator can only be used in destructors.

In application code, memory must be freed by the object that owns it.

Examples:

  • The easiest way is to place an object on the stack, or make it a member of another class.
  • For a large number of small objects, use containers.
  • For automatic deallocation of a small number of objects that reside in the heap, use shared_ptr/unique_ptr.

2. Resource management.

Use RAII and see above.

3. Error handling.

Use exceptions. In most cases, you only need to throw an exception, and don't need to catch it (because of RAII).

In offline data processing applications, it's often acceptable to not catch exceptions.

In servers that handle user requests, it's usually enough to catch exceptions at the top level of the connection handler.

In thread functions, you should catch and keep all exceptions to rethrow them in the main thread after join.

/// If there weren't any calculations yet, calculate the first block synchronously
if (!started)
{
    calculate();
    started = true;
}
else /// If calculations are already in progress, wait for the result
    pool.wait();

if (exception)
    exception->rethrow();

Never hide exceptions without handling. Never just blindly put all exceptions to log.

//Not correct
catch (...) {}

If you need to ignore some exceptions, do so only for specific ones and rethrow the rest.

catch (const DB::Exception & e)
{
    if (e.code() == ErrorCodes::UNKNOWN_AGGREGATE_FUNCTION)
        return nullptr;
    else
        throw;
}

When using functions with response codes or errno, always check the result and throw an exception in case of error.

if (0 != close(fd))
    throwFromErrno("Cannot close file " + file_name, ErrorCodes::CANNOT_CLOSE_FILE);

Do not use assert.

4. Exception types.

There is no need to use complex exception hierarchy in application code. The exception text should be understandable to a system administrator.

5. Throwing exceptions from destructors.

This is not recommended, but it is allowed.

Use the following options:

  • Create a function (done() or finalize()) that will do all the work in advance that might lead to an exception. If that function was called, there should be no exceptions in the destructor later.
  • Tasks that are too complex (such as sending messages over the network) can be put in separate method that the class user will have to call before destruction.
  • If there is an exception in the destructor, it’s better to log it than to hide it (if the logger is available).
  • In simple applications, it is acceptable to rely on std::terminate (for cases of noexcept by default in C++11) to handle exceptions.

6. Anonymous code blocks.

You can create a separate code block inside a single function in order to make certain variables local, so that the destructors are called when exiting the block.

Block block = data.in->read();

{
    std::lock_guard<std::mutex> lock(mutex);
    data.ready = true;
    data.block = block;
}

ready_any.set();

7. Multithreading.

In offline data processing programs:

  • Try to get the best possible performance on a single CPU core. You can then parallelize your code if necessary.

In server applications:

  • Use the thread pool to process requests. At this point, we haven't had any tasks that required userspace context switching.

Fork is not used for parallelization.

8. Syncing threads.

Often it is possible to make different threads use different memory cells (even better: different cache lines,) and to not use any thread synchronization (except joinAll).

If synchronization is required, in most cases, it is sufficient to use mutex under lock_guard.

In other cases use system synchronization primitives. Do not use busy wait.

Atomic operations should be used only in the simplest cases.

Do not try to implement lock-free data structures unless it is your primary area of expertise.

9. Pointers vs references.

In most cases, prefer references.

10. const.

Use constant references, pointers to constants, const_iterator, and const methods.

Consider const to be default and use non-const only when necessary.

When passing variables by value, using const usually does not make sense.

11. unsigned.

Use unsigned if necessary.

12. Numeric types.

Use the types UInt8, UInt16, UInt32, UInt64, Int8, Int16, Int32, and Int64, as well as size_t, ssize_t, and ptrdiff_t.

Don't use these types for numbers: signed/unsigned long, long long, short, signed/unsigned char, char.

13. Passing arguments.

Pass complex values by reference (including std::string).

If a function captures ownership of an object created in the heap, make the argument type shared_ptr or unique_ptr.

14. Return values.

In most cases, just use return. Do not write [return std::move(res)]{.strike}.

If the function allocates an object on heap and returns it, use shared_ptr or unique_ptr.

In rare cases you might need to return the value via an argument. In this case, the argument should be a reference.

using AggregateFunctionPtr = std::shared_ptr<IAggregateFunction>;

/** Allows creating an aggregate function by its name.
  */
class AggregateFunctionFactory
{
public:
    AggregateFunctionFactory();
    AggregateFunctionPtr get(const String & name, const DataTypes & argument_types) const;

15. namespace.

There is no need to use a separate namespace for application code.

Small libraries don't need this, either.

For medium to large libraries, put everything in a namespace.

In the library's .h file, you can use namespace detail to hide implementation details not needed for the application code.

In a .cpp file, you can use a static or anonymous namespace to hide symbols.

Also, a namespace can be used for an enum to prevent the corresponding names from falling into an external namespace (but it's better to use an enum class).

16. Deferred initialization.

If arguments are required for initialization, then you normally shouldn't write a default constructor.

If later you’ll need to delay initialization, you can add a default constructor that will create an invalid object. Or, for a small number of objects, you can use shared_ptr/unique_ptr.

Loader(DB::Connection * connection_, const std::string & query, size_t max_block_size_);

/// For deferred initialization
Loader() {}

17. Virtual functions.

If the class is not intended for polymorphic use, you do not need to make functions virtual. This also applies to the destructor.

18. Encodings.

Use UTF-8 everywhere. Use std::stringandchar *. Do not use std::wstringandwchar_t.

19. Logging.

See the examples everywhere in the code.

Before committing, delete all meaningless and debug logging, and any other types of debug output.

Logging in cycles should be avoided, even on the Trace level.

Logs must be readable at any logging level.

Logging should only be used in application code, for the most part.

Log messages must be written in English.

The log should preferably be understandable for the system administrator.

Do not use profanity in the log.

Use UTF-8 encoding in the log. In rare cases you can use non-ASCII characters in the log.

20. Input-output.

Don't use iostreams in internal cycles that are critical for application performance (and never use stringstream).

Use the DB/IO library instead.

21. Date and time.

See the DateLUT library.

22. include.

Always use #pragma once instead of include guards.

23. using.

using namespace is not used. You can use using with something specific. But make it local inside a class or function.

24. Do not use trailing return type for functions unless necessary.

[auto f() -&gt; void;]{.strike}

25. Declaration and initialization of variables.

//right way
std::string s = "Hello";
std::string s{"Hello"};

//wrong way
auto s = std::string{"Hello"};

26. For virtual functions, write virtual in the base class, but write override instead of virtual in descendent classes.

Unused Features of C++

1. Virtual inheritance is not used.

2. Exception specifiers from C++03 are not used.

Platform

1. We write code for a specific platform.

But other things being equal, cross-platform or portable code is preferred.

2. Language: C++17.

3. Compiler: gcc. At this time (December 2017), the code is compiled using version 7.2. (It can also be compiled using clang 4.)

The standard library is used (libstdc++ or libc++).

4.OS: Linux Ubuntu, not older than Precise.

5.Code is written for x86_64 CPU architecture.

The CPU instruction set is the minimum supported set among our servers. Currently, it is SSE 4.2.

6. Use -Wall -Wextra -Werror compilation flags.

7. Use static linking with all libraries except those that are difficult to connect to statically (see the output of the ldd command).

8. Code is developed and debugged with release settings.

Tools

1. KDevelop is a good IDE.

2. For debugging, use gdb, valgrind (memcheck), strace, -fsanitize=..., or tcmalloc_minimal_debug.

3. For profiling, use Linux Perf, valgrind (callgrind), or strace -cf.

4. Sources are in Git.

5. Assembly uses CMake.

6. Programs are released using deb packages.

7. Commits to master must not break the build.

Though only selected revisions are considered workable.

8. Make commits as often as possible, even if the code is only partially ready.

Use branches for this purpose.

If your code in the master branch is not buildable yet, exclude it from the build before the push. You'll need to finish it or remove it within a few days.

9. For non-trivial changes, use branches and publish them on the server.

10. Unused code is removed from the repository.

Libraries

1. The C++14 standard library is used (experimental extensions are allowed), as well as boost and Poco frameworks.

2. If necessary, you can use any well-known libraries available in the OS package.

If there is a good solution already available, then use it, even if it means you have to install another library.

(But be prepared to remove bad libraries from code.)

3. You can install a library that isn't in the packages, if the packages don't have what you need or have an outdated version or the wrong type of compilation.

4. If the library is small and doesn't have its own complex build system, put the source files in the contrib folder.

5. Preference is always given to libraries that are already in use.

General Recommendations

1. Write as little code as possible.

2. Try the simplest solution.

3. Don't write code until you know how it's going to work and how the inner loop will function.

4. In the simplest cases, use using instead of classes or structs.

5. If possible, do not write copy constructors, assignment operators, destructors (other than a virtual one, if the class contains at least one virtual function), move constructors or move assignment operators. In other words, the compiler-generated functions must work correctly. You can use default.

6. Code simplification is encouraged. Reduce the size of your code where possible.

Additional Recommendations

1. Explicitly specifying std:: for types from stddef.h

is not recommended. In other words, we recommend writing size_t instead std::size_t, because it's shorter.

It is acceptable to add std::.

2. Explicitly specifying std:: for functions from the standard C library

is not recommended. In other words, write memcpy instead of std::memcpy.

The reason is that there are similar non-standard functions, such as memmem. We do use these functions on occasion. These functions do not exist in namespace std.

If you write std::memcpy instead of memcpy everywhere, then memmem without std:: will look strange.

Nevertheless, you can still use std:: if you prefer it.

3. Using functions from C when the same ones are available in the standard C++ library.

This is acceptable if it is more efficient.

For example, use memcpy instead of std::copy for copying large chunks of memory.

4. Multiline function arguments.

Any of the following wrapping styles are allowed:

function(
  T1 x1,
  T2 x2)
function(
  size_t left, size_t right,
  const & RangesInDataParts ranges,
  size_t limit)
function(size_t left, size_t right,
  const & RangesInDataParts ranges,
  size_t limit)
function(size_t left, size_t right,
      const & RangesInDataParts ranges,
      size_t limit)
function(
      size_t left,
      size_t right,
      const & RangesInDataParts ranges,
      size_t limit)